The Second Life Project

In Second Life, Spacexcape spends the first few months tentatively moving through the new world exploring the possibilities and potential of the medium. In the process, she discovers an environment that nurtures open thought, discussion and collaborative ideas and creates a project that brings together scientists, philosophers and artists. Through discussion groups and collaborative thought, the Spacexcape installation was created. The work took ideas from all disciplines and created a completely new interactive, experiential experience that could be claimed by no single discipline.

"Interdisciplinary studies …. Do not merely confront already constituted disciplines (none of which, as a matter of fact, consents to leave off). In order to do interdisciplinary work, it is not enough to take a "subject" (a theme) and to arrange two or three sciences around it. Interdisciplinary study consists in creating a new object, which belongs to no one."
Roland Barthes:1972.

To explain this further, a discipline is an area of training in which a particular systematic method is taught within a set of rules with the intention of specialisation in subjects that are specific to that discipline. For instance, the observation, identification, description, experimental investigation, and theoretical explanation of phenomena such as quantum physics to the scientist or the investigation of the nature, causes, or principles of reality, knowledge, or values, based on logical reasoning rather than empirical methods, in philosophy. (Read more).

"Reality is merely an illusion, albeit a very persistent one"
Albert Einstein

More about the Team of the Second Life Project.

Observations in World of Warcraft

In World of Warcraft, Spacexcape discovers a very different environment to Second Life. A young, male dominated environment with very little potential for cultural growth, Spacexcape immerses herself in the seemingly pointless exercise of leveling and developing a character with skills and abilities to join her comrades in battle against the opposing faction. There is no scope for creative development - this is a designer controlled game. She experiences the addictive elements of the game and the compulsive behaviour of those around her observing their interaction with other players with some trepidation. Above all, Spacexcape constantly questions her presence in the game.

Gaming is not a new activity and it not likely to go away. The negative and the positives are explored alongside each other as Spacexcape continues her voyage. What affects do these environments have on the way our societies are developing thought?

"Everyone is connected together through cooperative games,"
Lionhead Studios' Peter Molyneux





© Alison A Raimes 2009